So I am learning how to implement OOP in C now.
This is a example searched form google.
I use Xcode 3.2.3 with gcc4.2 to implement and test it.
#include <stdio.h>
#include <stdlib.h>
typedef void (*Walk_Fun)(struct Animal *a_This);
typedef struct Animal * (*Dtor_Fun)(struct Animal *a_This);
typedef struct _Animal_Vtable{
Walk_Fun Walk;
Dtor_Fun Dtor;
}Animal_Vtable;
typedef struct _Animal{
Animal_Vtable vtable;
char *Name;
}Animal;
typedef struct _Dog{
Animal_Vtable vtable;
char *Name; // mirror member variables for easy access
char *Type;
}Dog;
void Animal_Walk(Animal *a_This){
printf("Animal (%s) walking\n", a_This->Name);
}
struct Animal* Animal_Dtor(struct Animal *a_This){
printf("animal::dtor\n");
return a_This;
}
Animal *Animal_Alloc(){
return (Animal*)malloc(sizeof(Animal));
}
Animal *Animal_New(Animal *a_Animal){
a_Animal->vtable.Walk = Animal_Walk;
a_Animal->vtable.Dtor = Animal_Dtor;
a_Animal->Name = "Anonymous";
return a_Animal;
}
void Animal_Free(Animal *a_This){
a_This->vtable.Dtor(a_This);
free(a_This);
}
void Dog_Walk(Dog *a_This){
printf("Dog walking %s (%s)\n", a_This->Type, a_This->Name);
}
Dog* Dog_Dtor(Dog *a_This){
// explicit call to parent destructor
Animal_Dtor((Animal*)a_This);
printf("dog::dtor\n");
return a_This;
}
Dog *Dog_Alloc(){
return (Dog*)malloc(sizeof(Dog));
}
Dog *Dog_New(Dog *a_Dog){
// explict call to parent constructor
Animal_New((Animal*)a_Dog);
a_Dog->Type = "Dog type";
a_Dog->vtable.Walk = (Walk_Fun) Dog_Walk;
a_Dog->vtable.Dtor = (Dtor_Fun) Dog_Dtor;
return a_Dog;
}
int main (int argc, const char * argv[]) {
/*
base class:
Animal *a_Animal = Animal_New(Animal_Alloc());
*/
Animal *a_Animal = (Animal*)Dog_New(Dog_Alloc());
a_Animal->vtable.Walk(a_Animal);
Animal_Free(a_Animal);
return 0;
}
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