2011年1月27日 星期四

[IPhone] Toilet War!!!!!

This is a game that simulate the roles - Janitor and Usher to manage people to use the toilet. The Janitor will supplies the paper when people leave the toilet and paper be used. The Usher will arrange people line up go into toilet. Good luck and have fun!!

iTunes:
http://itunes.apple.com/us/app/toilet-war/id415891931?mt=8





2011年1月17日 星期一

[IPhone] Show AdMob when iAD not filled

This sample code is demo when iAD not fill show AdMob.

CloudBoxControler.h

#import <UIKit/UIKit.h>
#import <iAd/iAd.h>

#import "AdMobDelegateProtocol.h"

@class AdMobView;

@interface CloudBoxControler : UIViewController <ADBannerViewDelegate,AdMobDelegate>
{
CloudBoxMainView* m_MainView;
NSTimer* m_Timer;

ADBannerView *banner;
AdMobView *adMobAd;
bool m_isShowiAD;
int count;
}
- (void) initGameWrold;
- (void) update: (NSTimer*) timer;
-(void)createADBannerView;
-(void)layoutForCurrentOrientation:(BOOL)animated;

@property(nonatomic, retain) ADBannerView *banner;

@end


CloudBoxControler.m

#import "CloudBoxControler.h"
#import "HelloScene.h"
#import "AdMobView.h"

@implementation CloudBoxControler

@synthesize banner;
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/


// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
// --- get full screen rect --- //
CGRect t_FullScreenRect = [[UIScreen mainScreen] bounds];
// --- initial main view --- //
m_MainView = [[CloudBoxMainView alloc]initWithFrame:t_FullScreenRect];

self.view = m_MainView;
[m_MainView release];
[self initGameWrold];

m_isShowiAD = NO;

adMobAd = [AdMobView requestAdWithDelegate:self]; // start a new ad request
[adMobAd retain]; // this will be released when it loads (or fails to load)

count = 0;
if(banner == nil)
{
[self createADBannerView];
}
}



// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {

[super viewDidLoad];
}

- (void) initGameWrold
{
// --- initial timer --- //
m_Timer = [NSTimer scheduledTimerWithTimeInterval: 0.01
target: self // set controler to this
selector: @selector(update:) // set event to update
userInfo: nil
repeats: YES];
}


// --- timer tick event --- //
- (void) update: (NSTimer*) timer
{
count++;
if (adMobAd != nil) {
[adMobAd.superview bringSubviewToFront:adMobAd];
}
[self.banner bringSubviewToFront:self.banner];
if(count > 2000)
{
if(!m_isShowiAD)
{
if(adMobAd != nil)
{
adMobAd.hidden = NO;
[adMobAd requestFreshAd];
}
else
{
adMobAd = [AdMobView requestAdWithDelegate:self]; // start a new ad request
[adMobAd retain]; // this will be released when it loads (or fails to load)
}
}
else {
if(adMobAd != nil)
{
adMobAd.hidden = YES;
}
}
count = 0;
}

// --- let timer can check touch --- //
[[NSRunLoop currentRunLoop] runUntilDate: [NSDate distantPast]];
}

// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
// setting default coordinate
return (interfaceOrientation == UIDeviceOrientationPortrait);
}

- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];

// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
banner.delegate = nil;
self.banner = nil;
}


- (void)dealloc {
banner.delegate = nil;
[banner release]; banner = nil;
[adMobAd release];
[m_Timer release];
[m_MainView release];
[super dealloc];
}

-(void)createADBannerView
{
// --- WARNING ---
// If you are planning on creating banner views at runtime in order to support iOS targets that don't support the iAd framework
// then you will need to modify this method to do runtime checks for the symbols provided by the iAd framework
// and you will need to weaklink iAd.framework in your project's target settings.
// See the iPad Programming Guide, Creating a Universal Application for more information.
// http://developer.apple.com/iphone/library/documentation/general/conceptual/iPadProgrammingGuide/Introduction/Introduction.html
// --- WARNING ---

// Depending on our orientation when this method is called, we set our initial content size.
// If you only support portrait or landscape orientations, then you can remove this check and
// select either ADBannerContentSizeIdentifier320x50 (if portrait only) or ADBannerContentSizeIdentifier480x32 (if landscape only).
NSString *contentSize = UIInterfaceOrientationIsPortrait(self.interfaceOrientation) ? ADBannerContentSizeIdentifier320x50 : ADBannerContentSizeIdentifier480x32;

// Calculate the intial location for the banner.
// We want this banner to be at the bottom of the view controller, but placed
// offscreen to ensure that the user won't see the banner until its ready.
// We'll be informed when we have an ad to show because -bannerViewDidLoadAd: will be called.
CGRect frame;
frame.size = [ADBannerView sizeFromBannerContentSizeIdentifier:contentSize];
frame.origin = CGPointMake(0.0, CGRectGetMaxY(self.view.bounds));

// Now to create and configure the banner view
ADBannerView *bannerView = [[ADBannerView alloc] initWithFrame:frame];
// Set the delegate to self, so that we are notified of ad responses.
bannerView.delegate = self;
// Set the autoresizing mask so that the banner is pinned to the bottom
bannerView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleTopMargin;
// Since we support all orientations in this view controller, support portrait and landscape content sizes.
// If you only supported landscape or portrait, you could remove the other from this set.
bannerView.requiredContentSizeIdentifiers = [NSSet setWithObjects:ADBannerContentSizeIdentifier320x50, ADBannerContentSizeIdentifier480x32, nil];

// At this point the ad banner is now be visible and looking for an ad.
[self.view addSubview:bannerView];
self.banner = bannerView;
[bannerView release];
}

-(void)layoutForCurrentOrientation:(BOOL)animated
{
CGFloat animationDuration = animated ? 0.2 : 0.0;
// by default content consumes the entire view area
CGRect contentFrame = self.view.bounds;
// the banner still needs to be adjusted further, but this is a reasonable starting point
// the y value will need to be adjusted by the banner height to get the final position
CGPoint bannerOrigin = CGPointMake(CGRectGetMinX(contentFrame), CGRectGetMaxY(contentFrame));
CGFloat bannerHeight = 0.0;

// First, setup the banner's content size and adjustment based on the current orientation
if(UIInterfaceOrientationIsLandscape(self.interfaceOrientation))
{
banner.currentContentSizeIdentifier = ADBannerContentSizeIdentifier480x32;
bannerHeight = 32.0;
}
else
{
banner.currentContentSizeIdentifier = ADBannerContentSizeIdentifier320x50;
bannerHeight = 50.0;
}

// Depending on if the banner has been loaded, we adjust the content frame and banner location
// to accomodate the ad being on or off screen.
// This layout is for an ad at the bottom of the view.
if(banner.bannerLoaded)
{
contentFrame.size.height -= bannerHeight;
bannerOrigin.y -= bannerHeight;
}
else
{
bannerOrigin.y += bannerHeight;
}

// And finally animate the changes, running layout for the content view if required.
[UIView animateWithDuration:animationDuration
animations:^{
//self.view.frame = contentFrame;
[self.view layoutIfNeeded];
banner.frame = CGRectMake(bannerOrigin.x, bannerOrigin.y, banner.frame.size.width, banner.frame.size.height);
}];
}

-(void)bannerViewDidLoadAd:(ADBannerView *)banner
{
m_isShowiAD = YES;
self.banner.hidden = NO;
[self layoutForCurrentOrientation:YES];
if(adMobAd != nil)
{
adMobAd.hidden = YES;
}
}

-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
m_isShowiAD = NO;
self.banner.hidden = YES;
[self layoutForCurrentOrientation:YES];
}

-(BOOL)bannerViewActionShouldBegin:(ADBannerView *)banner willLeaveApplication:(BOOL)willLeave
{
return YES;
}

-(void)bannerViewActionDidFinish:(ADBannerView *)banner
{
}

#pragma mark -
#pragma mark AdMobDelegate methods

- (NSString *)publisherIdForAd:(AdMobView *)adView {
return @"a14d31d9a5345d6"; // this should be prefilled; if not, get it from www.admob.com
}

- (UIViewController *)currentViewControllerForAd:(AdMobView *)adView {
return self;
}

- (UIColor *)adBackgroundColorForAd:(AdMobView *)adView {
return [UIColor colorWithRed:0.271 green:0.592 blue:0.247 alpha:1]; // this should be prefilled; if not, provide a UIColor
}

- (UIColor *)primaryTextColorForAd:(AdMobView *)adView {
return [UIColor colorWithRed:1 green:1 blue:1 alpha:1]; // this should be prefilled; if not, provide a UIColor
}

- (UIColor *)secondaryTextColorForAd:(AdMobView *)adView {
return [UIColor colorWithRed:1 green:1 blue:1 alpha:1]; // this should be prefilled; if not, provide a UIColor
}

// To receive test ads rather than real ads...

// Test ads are returned to these devices. Device identifiers are the same used to register
// as a development device with Apple. To obtain a value open the Organizer
// (Window -> Organizer from Xcode), control-click or right-click on the device's name, and
// choose "Copy Device Identifier". Alternatively you can obtain it through code using
// [UIDevice currentDevice].uniqueIdentifier.
//
// For example:
// - (NSArray *)testDevices {
// return [NSArray arrayWithObjects:
// ADMOB_SIMULATOR_ID, // Simulator
// //@"28ab37c3902621dd572509110745071f0101b124", // Test iPhone 3GS 3.0.1
// //@"8cf09e81ef3ec5418c3450f7954e0e95db8ab200", // Test iPod 2.2.1
// nil];
// }

// - (NSArray *)testDevices {
// return [NSArray arrayWithObjects: ADMOB_SIMULATOR_ID,@"28ab37c3902621dd572509110745071f0101b124", nil];
// }
//
// - (NSString *)testAdActionForAd:(AdMobView *)adMobView {
// return @"url"; // see AdMobDelegateProtocol.h for a listing of valid values here
// }


// Sent when an ad request loaded an ad; this is a good opportunity to attach
// the ad view to the hierachy.
- (void)didReceiveAd:(AdMobView *)adView {
NSLog(@"AdMob: Did receive ad");
if(m_isShowiAD)
return;
// get the view frame
CGRect frame = self.view.bounds;

// put the ad at the bottom of the screen
if(UIInterfaceOrientationIsLandscape(self.interfaceOrientation))
{
// put in right bottom
adMobAd.frame = CGRectMake(160, frame.size.height - 48, 320, 48);
}
else
{
adMobAd.frame = CGRectMake(0, frame.size.height - 48, 320, 48);
}

[self.view addSubview:adMobAd];
adMobAd.hidden = NO;
[adMobAd.superview bringSubviewToFront:adMobAd];
}

// Sent when an ad request failed to load an ad
- (void)didFailToReceiveAd:(AdMobView *)adView {
NSLog(@"AdMob: Did fail to receive ad");
[adMobAd removeFromSuperview]; // Not necessary since never added to a view, but doesn't hurt and is good practice
[adMobAd release];
adMobAd = nil;
// we could start a new ad request here, but in the interests of the user's battery life, let's not
}

@end